Final idea
https://docs.google.com/a/nyu.edu/presentation/d/1sAmI-RANoO4vMHgr9co49F5IamzvtTJJQCulbNDYyFs/edit?usp=sharing
Lingering memories
Memories live in a form that seems graspable. Like you can go to them and explore them, but you need an entry point, a guide. And even then when you try to access they just seem to go away.This made me feel of flying insects, like butterflies. Which brought...memories back. Memories of my trip to Costa Rica.
Hence I made a Blue Morpho the main character of my app.
I clearly remember Morphos apearing and disapearing in the walks I took through Costa Rica's forests.
So I created a scene in which a Morpho will signal the place where the memories could be found, but these will not be easily accesible, they are scattered around and seem to scape as you come closer to them, until you can finally reach and then you can see them from every angle, and to find the other memories? Just look for the guide and you will be pointed to them
This message...is only vewable in AR
This is our midterm project (mine and Jina Jung´s)What if your recieved an anonymous message via AR, would you follow the clues?
ARmidterm_Documentation from RLolaS on Vimeo.
A friend with an album in my headphones
For week two we have to find a good example of indexed storytelling.A story that has more than breadcrumbles to explain the way it develops, it actually has clear definitions and examples of the train of thought, imagination or "activities off camera" that the characters are going through.
Since I play very little, close to none, video grames or board games and I haven´t watched or read much fantasy lately I felt it was going to take me a really long time to land on a good example. But luckily it didn´t and I ended up landing in what for me is one of the best story told:
"Her long black hair by Janet Cardiff"
I wish I could just say "go and experience it" as to me is one of the BEST experiences of Central Park anybody could have.
But since I have to explain it...
It is an audio tour through Central Park where the narrator is also the author and she is not only bringing you into her train of thought as she (and you) walks through central park. But she is actually making you stop in certain places and pull out these pictures that you can download from the website which are actually the indexes to the main story:
A series of pictures of a very pretty woman with black hair, and as you-and the author- go through central park you are trying to uncover how the person in the picture felt when she was there, who was the person behind the camera, what was their relationship, when exactly were these pictures taken...
In this way three stories interwind into one stroll through the park: The character´s story on the pictures, the narrator´s story, and your own present story of Central Park.
Augmenting a book through its cover
For this first assigment we used the blippar basic builder. A drag and drop tool that allows you to pull in media into a canvas around your marker. The marker in this case had to be a book cover or a Poster.
As I browsed through my bookshelf I decided to use one of my favorites: Los rituales del caos by Carlos Monsivais.I love this book because it describes mexican society in its messines and nonsense in a way that is only achievable by its author Carlos Monsivais.
So I imagined that the only way of bringing this book out of its cover was by recreating that chaos. Since I´m not that good at graphical representations myself I decided to borrow work by Edgar Saner, Brunice and Abraham Scardanely, and arrange it so that it will represented an everyday scene of Mexico´s city downtown. I figure that combining illustration, photography and sound will convey what this book tells even to those who are not spanish speakers, know nothing about Monsivais or Mexico.
Augmented Rituales del Caos from RLolaS on Vimeo.
Eventhough the "dragg and drop" gives the idea of ease of use it is not immediate that one can use this editor, and even once you figure out some of its basic components you realize how much more could be done and then other obstacles that might be faced. These are my main lessons:
- Make many builds as possible: eventhough the canvas is very well depicted and it is quite easy to navigate the 2D and 3D view, the real deal shows only on the previews
- There is a limit to the sound file: have no idea what it is, probably something a minute or shorter, I tried for the longest time to make one file work until I substituded with a new one.
- I discovered too late that there is a way of adding scenes: my project is one scene, I wonder how you could create a narrative by going to different scenes.
- 3D is fun, but good 2D might be more cohersive: I got over excited with placing "standing figures", I wonder how much better everything would´ve been if I had kept myself withing the 2D realm
- Documenting is a...problem: My video is very poor, I need to improve documentation capabilities, or get someone to help each time.
The sound is by "thearxx08" from free sounds.
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