Pao Salcedo

Final Project

This is my final project video and presentation for the class.

https://docs.google.com/a/nyu.edu/presentation/d/1Q_CdnuZtEBKo_Us0xOTDAoNWiXAtdhZcSFwRUADsPhU/edit?usp=sharing




Week of 11/19/2017

Back when I was a wee lad, I looked forward to dropping by the local comic book store and see if the latest Spider-Man or Thunderbolts had dropped. I remember admiring every panel, every frame, every unrealistically drawn musculature. Given my fondness for the medium, I wanted to investigate a different take on comics using AR. Here is the link to my final project proposal:

https://docs.google.com/a/nyu.edu/presentation/d/15MQZJap3myuUmBL-Jw9ZduDDX3m51rPauyYmvuvcVdE/edit?usp=sharing

Week of 11/13/2017 - AR Memory (or dare I say it, MemARy)

I decided to create an AR tribute to my grandfather, who passed away in 2001. He was a pilot who flew thousands of kilometers around the world. I like to think that wherever he is now, he's at peace, still in the air, and always flying.


To depict this in AR, I tried to create the impression of infinite flight by showing my grandfather's jet flying endlessly through clouds and landscapes (generated by Perlin noise). I added the sound of a jet engine and the song "Ten Years Gone" by Led Zeppelin, which always reminds me of him.

My use case for this is for people who knew him and loved him to be able to view it anywhere, and at anytime-- an "augmented memory" of sorts.

Week 7 (?) - Midterm Presentation

Shivanku and I pivoted from an outdoor ghost story to an indoor scrapped prototype story--scrapped game prototypes at the NYU Game Center, to be specific.


As students who are both very familiar with the creative process, we are all too aware of the many ideas and prototypes that we cobbled together but didn't quite make it to the front page of our portfolios. We believe that these scrapped or hidden ideas and prototypes are just as important as the polished, career-making (hopefully) pieces we like to promote.

Week 4 - A Narrative AR Pitch

For this project, I am working with Shivanku Kumar. Here is the link to the pitch deck:

https://docs.google.com/a/nyu.edu/presentation/d/14Lzw9chfPCxdAz52fuUerkZK_fUUU8fGzpo7UU4wGdo/edit?usp=sharing

After going through several ideas, we decided to augment the Metrotech Commons area, a place where people often sit and relax, and turn it into a place where you can get attacked by malevolent forest spirits.


Metrotech Commons

The concept of forest spirits was partially inspired by the "diwata" of Philippine mythology. They are forest spirits or goddesses that are generally depicted as benevolent, unless they are provoked.

Diwata by Charisse 'Dadis' Melliza
Artist's rendition of a diwata




Our version of the forest spirit

In our version, Shivanku and I wanted to depict a darker, more evil version of these spirits. By upending the legend of these normally peaceful "diwata," we also aim to upend the peace and idyll of a public park--but only for those who know the mark:



Scanning the mark with an "enchanted slate" will peel away the fabric of our reality and reveal the forest spirits roaming the area.
















Enchanted slates not only have the power to reveal these spirits, but also capture them. Doing so requires skill and timing. As they charge to attack you, catch them by blocking their flight path with your slate. They will not be able to escape.



You can learn more about these captured spirits by consulting your slate.














Week 3 - Indexical Storytelling in Apocalypse Now (Francis Ford Coppola, 1979)

Coppola's troubled masterpiece from 1979 had several great examples of indexical storytelling. The movie was built on cinematic set pieces that didn't require much verbal explanation to immerse viewers in the story, two of which I'm showing below:


1. Opening scene




2. Arrival at Kurtz's compound




Week 2 - A Living Postcard

The task was to augment a piece of physical media.

I chose this postcard:



I wanted to add a humorous little twist to the idyllic image, such as, say, the car driving off the edge. However, I wanted to do so as seamlessly as possible, to give the illusion that the augment is happening directly on the postcard.

Photoshop came in handy when cutting the image into different layers:




The result was a simple augment:







Week 1



I was happily playing a game.




Then I died in the game.



Then I wanted to rage.



I wanted to destroy something.
I chose the nearest target--the controller.

But then...



"Don't hurt me!" it said.



"I love you," it said.
















I leaned in for a kiss.



"I love you too much," I replied.

The end.

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