ARKit sample
https://drive.google.com/open?id=14H44KgjfvrZ_yDk0pt8PMBya-24nF89s
HOMEWORK 4
We made Ghost Stories, a narrative AR experience.
Original Presentation:
https://drive.google.com/open?id=1M7hhfnEV7jxIY8VrawDXZrf9gCGlVDNXEL1qhhyM-0w
Video Documentation:
https://drive.google.com/open?id=0B73zD4qEuXtPZFV1TmxFQkRZNm8
HOMEWORK 3
https://docs.google.com/a/nyu.edu/presentation/d/1M7hhfnEV7jxIY8VrawDXZrf9gCGlVDNXEL1qhhyM-0w/edit?usp=sharing
HOMEWORK 2
To examine indexical story telling I wanted to explore Dead Space by Visceral Games.
https://youtu.be/rtIHf0zWjv0?t=305
Not only does Dead Space have a great deal of information stored in the world through its lore, but it also contextualizes information that you see as you gain more information about the USG Ishimura and its crew. In addition to this, the game deals with perception directly, making you wonder what is real and what is not by the time you're done with the game.
Case in point
Not only does the game contain a great deal of storytelling information, it also provides mechanical information in a very passive way.
The tools you are given to fight are recontextualized through the situation that you find yourself in: your first and primary weapon is a laser cutter meant for either surgical or mining operations (it becomes unclear as the series moves on). You, Isaac Clarke, are an engineer, and so it makes sense that you need to engage enemies differently than you would if you were a Call of Duty person.
HOMEWORK 1
I made an AR space of the cover for Neil Gaiman's American Gods.
There are many themes in the book, but a primary one involves a coming storm and how the protagonists handle it.
I wanted to use this gif to represent the storm. But for whatever reason the gif only came out as a white box.
So, instead I chose a static image. The results are seen below.
No comments:
Post a Comment