ARMemory - Week of 11/13/2017
Assignment
Recreate a memory of yours in ARKit. Think how you can construct a model representation of your memory that encourages users to move and change their view.
Memory
In this project I am interested in speech and conversation I usually have with friends, family, or strangers that I met in the street of NYC. I talk everyday but I don’t always remember what I’ve said or what others have said to me in that specific moment in time and place and as time pass more conversation and things are talked over creating different memories within the same place. (Because my life is repetitive these days. School - Home - School - Home)
What if there’s a way to visualize my spoken words in 3D space and left them there in space and these words have their own lifetime. As time pass by, these words would slow fade away and die.
I also added a microphone features to the 3D text so it would animate to the loudness of the sound in the room/space.
The composition of the text when placed in Unity looks about right but when I build it to the phone the arrangement was not right...I tried adjusting them several times...
Midterm Project :: Freebies
App :: Freebies
Mission ::
Freebies is an AR scavenger hunt game that uses your phone’s camera to reveal secrets and rewards when players crack the clue.
The mission of Freebies is to help students save $$$ and promote NYU’s Events and connect students. NYU students often receive many emails about free activities, events, or meals that happen throughout the campus.
For that reason, Gordon and I see the opportunities to implement the existed events with Freebies. The game brings students alive with a fun interactive activity with its hidden element of challenge and mystery.
These are example emails I usually received weekly about NYU’s events.
Email: Events with Free Food at NYU.
Email: Free Flu Shots NYU Offer to Students.
Email: Free Popcorn & Movies.
Behind the Scenes:
We used Vuforia and 3 images for our core elements.
The first image target is an old arcade game. We wanted to make use and to bring life back it.
We used only part of the arcade's console as an image target. At firs,t we tried to use only the screen part but due to reflections, the image tracking was poor.
The overall look of the unused arcade game.
The second image target is the Game Center’s floor map. By using what is available (the floor plan can be seen on the wall of the hallway), we simply made an animated red sphere to navigate the player to the last location.
Floor Plan of the Game Center. We added green and blue squares to increase image targets stars to 5 stars in Vuforia.
The last image target opens the portal again and reveals rewards.
The Last Image: We used the overall front look of the Donkeykong arcade.
In the last stop, the player will be rewarded. The rewards randomize between Cash, Coins, T-Rex, Poop.
Each object may symbolize :
Cash = $30 Gift Card for Seamless.
Coins = $10 Free Coffee at Pret.
T-Rex = Free Tickets to Movies.
Poop = Nada. Bad Luck. Play Again.
Week 3 :: Storyboard
Slide Link
Gordon and I wanted to make a lottery game using the old game arcade that is on the Game Center.
Gordon and I wanted to make a lottery game using the old game arcade that is on the Game Center.
Scenes Break Down
Scene 1: The lottery game starts off by the player received an anonymous email/message.
Scene 2: The player open the email/msg.
Scene 3: The email/msg shows that the player is the lucky winner and telling the player to try their luck and follow the instructions.
Scene 4: Download the app
Scene 5: The first clue for the player to win is to find the game arcade and take a photo (first marker).
Scene 6: The player looks for the game arcade.
Scene 7: Following the instruction, the player takes a photo of the arcade game. The display of the arcade turned into a portal of purgatory land. Something is creeping out.
Scene 8: A pumpkin was thrown out of the portal. But how can I open it?
Scene 9: A pumpkin starts to speak and tell the player to find the map and take a photo of the map.
Scene 10: The player goes looking for the map (second marker). This is the floor map of Game Center. Then take another photo to look for clues.
Scene 11: The 2D map on the wall starts to animate and show routes to where the player needs to go next.
Scene 12: The player reaches the third marker. It’s another game arcade.
Scene 13: The player try his/her luck again and its another portal!
Scene 14: Creepy voiceover in the background + text says “I will help you to crack the pumpkin open.” “Click on the pumpkin.”
Scene 15: The pumpkin starts to shake and crack and finally there’s a million dollars!!
Game Center Floor Map
Scene 1 - 5
Scene 6 - 11
Scene 12 - 15
Week 2 :: Indexical StoryTelling :: Virtual Morality - Who Killed Teddy Long
I picked one of many interactive storytelling studio (Eko) pieces called “Virtual Morality - Who Killed Teddy Long” It’s an interactive first-person murder mystery movie in which you are the protagonist and make choices that directly affect the narrative. Eko works with Hollywood storytellers, novel creators, and content creator.
"Virtual Morality throws you head first, first-person into a world of sex, drugs, and Instagram. You must uncover who killed Teddy Long, the Youtube Star and host of the first high school house party. But who do you trust? As you make choice after choice, the ambiguities grow greater, the line between reality and insanity thinner, and the stakes immeasurably higher. Whether it's an anti-technology cult, a serpentine start-up guy, or your religious fanatic best friend-no one is innocent and no one is safe." Ilan Benjamin
Virtual Morality - Who Killed Teddy Long
Virtual Morality - Who Killed Teddy Long
Example of Indices ::
Viewers choose who to follow. They shape the story as it unfolds. Virtual Morality allows viewers to affect, control, and influence narrative live-action entertainment.
Then again the story lets the audience to decide if I want to keep searching or dance. If I pick dancing the story change my focus to this guy. If I want another path I have to refresh and pick another path.
Week 1 :: Blippar Assignment :: The Wes Anderson
I picked a cover of a book called "The Wes Anderson" to create animated AR experience.The book cover has an illustration mixture of Anderson's movie. I cut out the main components of buildings, ship, and title to animate.
I also added a scene of Anderson's movie into my Blipp as background audio.
I learned that the layers of Blippar, although it has a very simple interface and similar to photoshop, it is much more finicky than I expected. Also, even when I lifted some component like the ship off of the z-value from 0 to 15, the cutout looks like it's on the same z-value as the background image which makes the ship look glitchy.
Trigger Image
Cut Out Images
Animating Cut Out Images
Week 1 :: Class Assignment ::
My tummy talking :
"Hmmmmmm....."
"They look sooo yummy!!! Should I get something?"
"This one look really goooood. I think I should!!"
"Wowwww. Look at that icing"
"hmmmmm....yummyyyy"
"More I want more!"
"OHHH NOOOOOOO!! its all gone...."
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